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Summer,
2004
Table of Contents |
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Through a twist
of fate, Keith Kasnot ’74 became a pioneer in the use of computers
for medical illustration and animation. His illustrations have
appeared in numerous publications including National Geographic
and Scientific American, and his award-winning medical
animation has been featured in television documentaries and
pharmaceutical advertising campaigns.
Not only has his work helped people
understand biological functions, but his fusion of accuracy and
aesthetics have become works of art.
Originally from
Pittsburgh, Kasnot moved to Scranton when he was twelve. He majored
in sculpture at IUP and studied fine art for a year in Heidelberg,
Germany, followed by a semester working in Manhattan with
internationally renowned sculptor Seymour Lipton. But by the time
Kasnot began graduate school at IUP he had become disillusioned
about his future. “I hit a point in my life where I was questioning
myself, so I decided to join the Marine Corps,” he said. He was
accepted and was all set to begin training as a first lieutenant. |
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But while driving
home in February, 1976, he slid around a corner in his ’68 MGB,
breaking both of his knees. “I can’t run distances anymore but can
still ride a mountain bike,” he said. “Pretty good, all things
considered.”
The Marines gave
him a deferment because of his injury. It was while recovering in
the hospital that Kasnot met a physical therapist who changed his
life. Not only did he end up marrying the aptly named Hope, but she
brought him anatomy books during his recovery to answer questions
about his condition. That information led to a career.
“At that point, I
knew nothing about anatomy and physiology,” Kasnot said. “I’d always
had an interest in science, and when I saw all of the medical
illustrations, I thought, ‘Wow, this is great stuff.’”
Kasnot sank his
teeth into the subject after his accident. Discovering he wanted to
be a medical illustrator but not having a scientific background, he
took human anatomy courses at the University of Pittsburgh and basic
sciences at Allegheny Community College. He married Hope and was
accepted by all three of the graduate level medical illustration
programs he applied to (there are only six in the country). He
eventually chose the
University
of Texas Southwestern Medical Center at Dallas, supporting
himself by driving a taxicab while Hope continued to work in
Pittsburgh until they moved to Dallas. He received his master’s
degree in 1983.
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The Beauty of Form and Function
Kasnot’s artwork
has been praised for its detail and graphic realism. He is strongly
influenced by the work of
Max Brodel, the founder of the nation’s first medical
illustration program at Johns Hopkins in the 1930s. Brodel wrote,
“Mere copying of a medical object is really not medical illustrating
at all.”
Kasnot’s
stylistic approach, combining traditional painting techniques with
digital design, reveals images that are not only accurate enough for
medical magazines but also beautiful enough to hang on a living room
wall. His goal of combining technical accuracy and beauty is the
same as what drove Michelangelo and Leonardo da Vinci: to
communicate the form and function of the human body through
illustration.
Several years’
worth of experience as art director for Intermedics, a biotechnology
company, and as creative director for the
Arizona Heart
Institute in Phoenix gave him contacts and taught him the
business of marketing and advertising from both the corporate and
the agency’s points of view. Feeling that he could be more
productive and maintain better focus on his work, Kasnot eventually
decided to take direct control of his destiny and became a freelance
illustrator in 1987.
“It’s been fairly
easy for me to keep busy,” Kasnot said. Working out of his home, his
workdays generally run from 7:00 a.m. until 11:00 p.m., with the
occasional Sunday off.
Despite requests,
Kasnot does not have time to work on anything other than medical
illustrations. The field, however, offers an amazingly wide array of
options:
• He has provided illustrations for
personal injury and malpractice cases. Such “medicolegal”
illustrations help juries understand the technology-laden jargon
of an expert witness, clarifying critical aspects of a case.
• Working with doctors who treat
cancer or trauma patients, his prosthetic models are used to
create artificial ears, noses, etc. to replace damaged parts of
the face that have been removed.
• He has written scientific book
reviews on medical illustration books and contributed to medical
and illustration trade journals.
• His animations are used by
pharmaceutical companies to show the mechanisms of action of drugs
or the causes of atherosclerosis. These can appear on videotape
for physicians, on DVD for plasma screen projections at trade
shows, or as on-line downloads.
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All of this is in
addition to the images he produces for magazines, books, posters,
and more. His work has appeared on a series of textbook covers for
Simon and Schuster and on the covers of numerous national and
international publications, and his animations have appeared in
several televised documentaries including PBS’ NOVA (“The
Genetic Gamble” and “Artificial Heart”) and the BBC Horizon
series.
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Artistic License
“The subject matter is usually
provided by the client,” Kasnot said. “For example, if I’m
working for a magazine or medical journal, they usually send a
manuscript of the lead story, and ask me to read it and come up
with a couple of concepts for the cover.” After discussing ideas
and concepts with the art director, he creates a sketch and
e-mails it in. Once he gets the go-ahead, then the real work
starts.
Print can be
more difficult. “Drug mechanisms of action can be multitiered,”
he said. “My job becomes harder if I have to actually try to
illustrate that concept in a static image, essentially a
snapshot. Animation can be a little easier because you can
reveal the mechanisms over time. While animation is technically
difficult to do, you can’t beat it for storytelling.”
For
pharmaceutical companies, he uses his scientific background to
help understand what a drug does in the body and then come up
with a concept to describe it. Kasnot tries to keep his
illustrations as close as possible to real life. “But in many
cases, even the scientists at the pharmaceutical companies don’t
know what some of this stuff really looks like,” he said.
Some of the
more commonplace pharmaceuticals can be represented fairly
accurately. A website called the
Protein Data
Bank contains a catalog of millions of proteins that shows
known chemical formulas translated into 3-D objects. Kasnot can
download a file for hemoglobin, for example, and import it into
his Maya software.
“It makes my
life a lot easier if the drug is one that has been around a
while and researchers have imaged it,” he said. “I just finished
a project for Bristol Myers Squibb about garenoxicin, a brand
new antibiotic which is the first desfloroquinolone [des-f(6):
where the fluorine group is removed from one of the carbon
rings]. It’s easy to find a standard quinolone molecule in the
protein databank, but to find one that’s desflourinated is a
little more difficult. A lot of stuff can be found if you know
where to look, but there needs to be some artistic license
involved no matter how accurate the reference.”
Artistic
license also applies to problems of scale. Portraying a virus
next to a bacterium, for example, is like putting a pea next to
a basketball. “Sometimes you have to fudge in terms of scale in
order to elucidate things correctly,” Kasnot said. “But
physicians and people who are knowledgeable in the field
understand that there’s some artistic license involved in pretty
much everything. It’s just a given.”
Images for
biotechnology companies are easier to illustrate. They typically
portray implanted devices such as stents in arteries or artisen
lenses in eyes. “We generally know what every organ in the human
body looks like, especially since the
Visible Human dataset was developed,” he said. “Devices that
are going through arteries, or things like pacemakers and
lasers, can be imaged pretty accurately. What’s tricky is when
you get down into smaller and smaller submicroscopic areas.
That’s where more artistic license becomes necessary.” |
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In the pre-computer days, Kasnot used an airbrush for all of his
illustrations, including on the acetate cels used for animation.
His animations were produced with an
Oxberry 16mm animation stand, similar to what was used by
Walt Disney studios. It was painstaking, time-consuming work,
but was also standard procedure for the time.
In the early
’90s, computer processors grew powerful enough to handle the
requirements of simple animation. PowerAnimator, produced by
Silicon Graphics, was the first major software program that
helped make the animator’s life easier. That program phased into
Maya, the same software used by Pixar Animation Studios for
the films Finding Nemo and A Bug’s Life. Costing
$16,000 at the time, its expense meant that big production
studios were usually the only ones who could afford to make
digital animation. Seeing the potential of reduced effort and
increased output, Kasnot invested in the program.
“At the time,
I was more advanced digitally than many other people,” said
Kasnot. “Doing simple things like sending a jpg file to someone
was difficult because the technology was so new. I’ve always
thought of myself as right on the cusp of technology. I always
had to have the best computers and the fastest processors.”

Just one of Kasnot's equipment racks
Powerful
computers are essential for producing his animation. His home
workshop contains ten workstations, each with plenty of RAM and
multiple processors. He describes animation software as being an
big electronic flipbook. The software renders thousands of still
images (multiply thirty frames per second times the number of
seconds of total animation), each of which needs to be
individually created. The more processor speed that is available
means he can do the work that much more quickly.
He hasn’t
used an airbrush in about ten years, believing that anything he
does digitally looks just as good as what an airbrush could
produce. |
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Favorites from Work and Home
One of Kasnot’s
favorite projects was for National Geographic, helping to
reconstruct the facial appearance of
Kennewick Man. The 9,600-year-old remains were found below the
surface of Lake Wallula in Washington in 1996. “Everyone was
scratching their heads wondering what a Caucasoid was doing on
Indian land long before the Indians were even here,” he said.
Working with the director of the physical anthropology department at
the Smithsonian Museum of Natural History and using advanced
scanners and software, Kasnot recreated the face and features of the
ancient man. The results strongly suggested that Kennewick Man was
an Ainu descended from the Chinese and Japanese.
For the book
Inside/Out: The Best of National Geographic Diagrams and Cutaways,
Kasnot was commissioned to illustrate of the airway of a beluga
whale. As part of his preparation, he traveled to the cetacean
research center on Coronado Island near San Diego and was sent a
sixteen pound beluga skull from Sea World. “The airways and air
passages in a beluga skull had never been elucidated before,” he
said. “With the help of some CT scans of the skull, I was able to
reconstruct it based upon cross-sectional anatomy.”
The many hours
spent at his job is rewarded by being able to indulge his love of
travel. “When I was studying in Heidelburg, I’d take off hitchhiking
every weekend,” he said. “I had about three weeks off for Christmas
and hitchhiked all the way to Sicily.”
He noticed that
everyone in Germany seemed to travel to Italy and France in August.
Kasnot vowed that if he ever got in a position to leave for a month
on holiday, he was going to do it.
For the last
fifteen years he’s done just that, taking his family on at least a
month’s vacation every year. Their trips range from six weeks that
included a tenting safari in Africa, cruising the Nile, and ending
up in Rome, to traveling to Alaska, cave diving in Mexico, or just
lying on the beach at the Jersey shore.

Keith Kasnot in
Germany, 2003
Despite his
life-changing accident, Kasnot remains fond of sports cars. He
attends the Barrett Jackson classic car auction in Scottsdale every
year and owns a vintage 1971 Porsche 911E and a Jaguar XK8
convertible. He is also an avid mountain bike rider and enjoys
collecting German white wines. He and Hope live in Phoenix, where
she is a physical therapist. Their son, Christopher, is studying
history at Arizona State University, and their high-school daughter,
Stacy, is thinking about becoming an architect.
Kasnot’s dream
project is to showcase his animation in an IMAX movie. “To see my
work that big would be just unbelievable.”
For more
information on Keith Kasnot and to view more images and samples of
his animations, please visit
www.kazstudios.com/start.asp.

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Select for details on how the face of
Kennewick Man was reconstructed. |
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